We’re getting that in the form of a quasi remake/remaster of the original Nier, Nier Replicant, in April this year for PlayStation 4, Xbox One and PC that is based on the sibling relationship between Nier and Yonah, not the parental one in Gestalt. In its 2017 report, the company said it saw “significant potential for future franchise development.” You could say it became a god.Įven now, we’re already starting to see proof of that. The company has found its next big RPG franchise alongside Final Fantasy and Dragon Quest. Nier is now a massive pillar franchise in Square Enix’s eyes thanks to the success of Nier Automata. It became far more of a sales success than anyone at Square Enix and developer Platinum Games expected. As a result, it was a lot more critically received and up for numerous Game of the Year awards. A well-rounded package of story, gameplay and music. The underlying point to all this is, well, Nier Automata succeeded in ways the original Nier didn’t. Copied City alone is worth the price of admission, but that soundtrack is high-key one of the best soundtracks to come from any game from the last decade. In turn, its gameplay seemed to somehow complement what was going on in the narrative impeccably.Īnd that’s to say the least of the incredible soundtrack from Keiichi Okabe and Keigo Hoashi. Its story helped bring together some incredible setpiece moments over the course of the game. Whereas the original Nier didn’t have a cohesive package of story and gameplay, Nier Automata and the sum of its parts were genuinely all-round perfection. It’s a far stretch from outside that community and what goes down between Yorha humanoids who try to fend off the machines’ invasion on Earth. You get other fantastic characters in the game such as the return of sister duo Devola and Popola as well as Emil from the first game and the legitimately wholesome machine Pascal, who severely dislikes combat and war to the point he has made a community of fellow machines who don’t like to battle either. As is the dynamics between the two of them and fellow humanoid A2 that develops much later in the game (and especially prominent at its end). Its story is beyond one of the most batshit stories in games and one that is filled to the brim with twists, turns and mysteries the player won’t see coming from five miles away.īut the relationship between 2B and 9S over the course of Nier Automata is genuinely fantastic and sometimes even sweet. Nier Replicant launches on PlayStation 4, Xbox One and PC in the west tomorrow and launched today in Japan and Asia.Įven nearly four years after the game’s launch on PlayStation 4 and PC (it would arrive on Xbox One a little over a year later in summer 2018), I’m still really apprehensive of giving away story spoilers because if you’ve not played Nier Automata yet after all this time, you really should (plus, it’s on Xbox Game Pass – there’s honestly no excuse at this point not to play it). Considering the Nier Replicant launch stream happened on Monday, that could be any day now. More details on the project will be announced when it’s made available, but Taro indicated a new update could arrive as soon as days from now. As a followup, Saito added the game in question feels “nostalgic and new” and that those within Square Enix have said “it’ll definitely sell well”.ĭespite the digital nature of the project, it could still get a limited edition physical release could be released as well. What the nature of the game actually is wasn’t explained and Taro said it was “difficult to explain (via Games Talk, h/t Gematsu), but noted it was “a somewhat unusual game” and that he has “created something mysterious that I have no idea how to explain or sell”. In a live stream to celebrate the launch of Nier Replicant, Nier franchise producer Yosuke Saito confirmed the game would be made with Square Enix with Taro as creative director (Taro is actually a freelancer and not an employee of Square Enix). Ahead of tomorrow’s launch of Nier Replicant’s quasi-remake/remaster, the series’ creative director Yoko Taro is working on a digital-only, indie-like title as his next project.
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